GRAND WINNER
Take the top spot at HackLith 1.0 and receive:
- ₹5,000 Cash Prize
- Tech GlazLab Internship Voucher
- XYZ Domain Voucher
- Trophy
- Winner Certificate



TECH FOR IMPACT
20 September 2026
Free participationTeam 2–4 members
Government Engineering College, Banka

HackLith 1.0 is a state-level inter-college hackathon organized by BINJAS (Coding Club) of Government Engineering College Banka, Under the Department Of Computer Science & Engineering. It brings together student innovators, developers, designers, and problem-solvers to build technology that creates real-world impact.
Under the theme TECH FOR IMPACT, participants will collaborate, experiment, and turn ideas into practical solutions for challenges that matter. From identifying problems in society and everyday life to developing innovative digital solutions, HackLith encourages participants to think beyond conventional approaches and build with purpose. More than a competition, HackLith 1.0 is a platform to learn, create, collaborate, and showcase what technology can achieve when it is driven by meaningful ideas. Projects will be evaluated on innovation, technical implementation, problem-solving approach, usability, and potential real-world impact.
HackLith’s five impact-focused challenge areas are:
Smart Campus & Student Life
Build solutions that improve student experiences, campus services, communication, and everyday institutional processes.
Education, Employability & Career
Create technology that supports learning, skill development, career preparation, and employability.
Sustainability & Community Development
Develop solutions addressing sustainability, resource management, and challenges faced by communities.
Safety & Emergency Response
Use technology to improve safety, communication, awareness, and emergency response.
Digital Services & Open Innovation
Build useful digital services or explore innovative ideas that don’t fit within the predefined categories.
IDENTIFY → IDEATE → BUILD → IMPACT
Identify a meaningful problem.
Ideate possible approaches and solutions.
Build a working prototype.
Impact — demonstrate the meaningful value your solution can create.
TECH FOR IMPACT
Build technology that solves real problems.
Technology has the power to transform how we learn, work, communicate, and solve everyday challenges. HackLith 1.0 challenges participants to look beyond technology for technology’s sake and use their skills to create practical solutions with meaningful impact.
Explore real-world challenges, think creatively, and turn your ideas into working solutions that combine innovation, technical execution, usability, and real-world value.
IDENTIFY
Understand a meaningful problem.
IDEATE
Explore possible approaches and innovative solutions.
BUILD
Turn your idea into a working prototype.
IMPACT
Demonstrate the value your solution can create.
Don't just build something. Build something that matters.
Celebrating ideas that create meaningful impact.
Take the top spot at HackLith 1.0 and receive:
Recognising an outstanding solution with:
Recognising an exceptional team with:
Every team that qualifies for and attends the offline HackLith 1.0 hackathon at GEC Banka receives an official Recognized Participation Certificate.
Organizations supporting the next generation of builders.
We are bringing together an experienced evaluation panel to review innovation, technical implementation, problem-solving approach, usability, and potential real-world impact. Judge details will be announced closer to HackLith 1.0.
Profile Type:
Students
HackLith 1.0 is open to students who are passionate about coding, technology, innovation, and solving real-world problems.
Eligible participants include students from:
Participants will work in teams to develop technology-based solutions for real-world problem statements, applying their technical knowledge, creativity, problem-solving ability, and practical implementation skills.
Participants may register as a team of up to 4 members. All team members must be enrolled in the same institution, and each participant may be part of only one team.
The hackathon is open to students from GEC Banka and other eligible technical institutions, providing an opportunity to participate, collaborate, compete, and showcase their technical capabilities.
Individual registration is mandatory. Every participant must create and complete their own HackLith portal account/profile before participating in a team.
One person = one account. A participant must not create multiple HackLith accounts or register another person using their own account. Duplicate, fraudulent, or misleading registrations may be cancelled. Registration must be completed before the deadline displayed on the official portal; dates are controlled by the organizers through the event administration system.
HackLith is a team-based competition.
Creating an account does not automatically complete participation requirements.
Portal status may progress through:
Incomplete → Team Forming → Team Ready → Submitted → Under Review → Qualified
All projects must align with TECH FOR IMPACT. Teams identify meaningful problems and develop practical technology-driven solutions.
IDENTIFY → IDEATE → BUILD → IMPACT. Teams should explain the problem, affected users, why it matters, the proposed solution, how technology addresses it, and the practical impact.
Each team may submit one project through the official HackLith portal.
The submission may include:
Only the Team Leader should make the official submission unless the portal specifies otherwise. Submissions must be completed before the deadline. Updates may be allowed while the submission window remains open; after the deadline the submitted version may be locked.
Submitted projects may be reviewed for problem relevance, understanding, innovation, feasibility, technical approach, potential impact, and alignment with the theme. Selected teams will be marked Qualified or Shortlisted on the portal and only qualified teams may participate in the offline hackathon. Shortlisting does not guarantee a prize.
Registration → Team Formation → Submission → Review → Qualification → Offline Hackathon
Qualified teams develop and refine their solutions during the official HackLith hackathon.
Appropriate technologies may include:
Projects should demonstrate:
HackLith allows:
However:
Every team must submit its own work.
Not allowed:
Allowed when licenses are respected and resources are acknowledged:
Substantial pre-existing code, components, templates, models, or assets must be clearly disclosed.
Teams must submit their completed project through the official process.
Requirements may include:
Incomplete submissions may not be evaluated.
Every qualified team must be prepared to demonstrate its solution.
Teams should explain:
Projects will be evaluated on:
Evaluation percentage weights will be announced soon.
Participants must:
Prohibited conduct includes:
Violations may result in removal or disqualification.
Participants must not attempt to gain an unfair advantage through:
Such activity may result in immediate disqualification.
Official deadlines may cover:
After a deadline, the relevant action may close, team changes may lock, submissions may become read-only, and late submissions may not be accepted. The official portal timeline is controlled by the organizers.
A participant or team may be disqualified for:
Disqualification may occur before, during, or after the hackathon.
Organizers may:
Major changes will be communicated through official HackLith channels.
By registering and participating, each participant confirms that they:
Our team is here to help you with registration, teams, submissions, and event questions.