HACKLITH 1.0

HACKLITH 1.0

ByBINJAS (Coding Club) GEC Banka

TECH FOR IMPACT

20 September 2026

Free participationTeam 2–4 members

Overview

Hacklith 1.0

HackLith 1.0 is a state-level inter-college hackathon organized by BINJAS (Coding Club) of Government Engineering College Banka, Under the Department Of Computer Science & Engineering. It brings together student innovators, developers, designers, and problem-solvers to build technology that creates real-world impact.

Under the theme TECH FOR IMPACT, participants will collaborate, experiment, and turn ideas into practical solutions for challenges that matter. From identifying problems in society and everyday life to developing innovative digital solutions, HackLith encourages participants to think beyond conventional approaches and build with purpose. More than a competition, HackLith 1.0 is a platform to learn, create, collaborate, and showcase what technology can achieve when it is driven by meaningful ideas. Projects will be evaluated on innovation, technical implementation, problem-solving approach, usability, and potential real-world impact.

CHALLENGE HIGHLIGHTS

  • Solve real-world problems through practical, technology-driven solutions.
  • Build a working prototype within the official hackathon timeline.
  • Choose from five impact-focused challenge areas covering campus, education, sustainability, safety, and digital innovation.
  • Use the technology you know — including Web Development, Mobile App Development, Artificial Intelligence, Machine Learning, and Software Development.
  • Work as a team to turn ideas into functional and meaningful solutions.
  • Go beyond classroom learning by applying technical knowledge to practical challenges.
  • Present and demonstrate your solution before the evaluation panel.
  • Show the impact of your idea — not just what you built, but the problem it solves and the value it can create.

CHALLENGE TRACKS

HackLith’s five impact-focused challenge areas are:

  • Smart Campus & Student Life
    Build solutions that improve student experiences, campus services, communication, and everyday institutional processes.

  • Education, Employability & Career
    Create technology that supports learning, skill development, career preparation, and employability.

  • Sustainability & Community Development
    Develop solutions addressing sustainability, resource management, and challenges faced by communities.

  • Safety & Emergency Response
    Use technology to improve safety, communication, awareness, and emergency response.

  • Digital Services & Open Innovation
    Build useful digital services or explore innovative ideas that don’t fit within the predefined categories.

BUILD FOR IMPACT

IDENTIFYIDEATEBUILDIMPACT

Identify a meaningful problem.

Ideate possible approaches and solutions.

Build a working prototype.

Impact — demonstrate the meaningful value your solution can create.

Theme

TECH FOR IMPACT

Build technology that solves real problems.

Technology has the power to transform how we learn, work, communicate, and solve everyday challenges. HackLith 1.0 challenges participants to look beyond technology for technology’s sake and use their skills to create practical solutions with meaningful impact.

Explore real-world challenges, think creatively, and turn your ideas into working solutions that combine innovation, technical execution, usability, and real-world value.

THE CHALLENGE

IDENTIFY

Understand a meaningful problem.

IDEATE

Explore possible approaches and innovative solutions.

BUILD

Turn your idea into a working prototype.

IMPACT

Demonstrate the value your solution can create.

Don't just build something. Build something that matters.

Prizes

Celebrating ideas that create meaningful impact.

GRAND WINNER

₹5,000

Take the top spot at HackLith 1.0 and receive:

  • ₹5,000 Cash Prize
  • Tech GlazLab Internship Voucher
  • XYZ Domain Voucher
  • Trophy
  • Winner Certificate
Sponsored by TechGlazLab Pvt Ltd + Gen.xyz

RUNNER-UP

₹3,000

Recognising an outstanding solution with:

  • ₹3,000 Cash Prize
  • XYZ Domain Voucher
  • Trophy
  • Winner Certificate
Sponsored by Gen.xyz

SECOND RUNNER-UP

₹2,000

Recognising an exceptional team with:

  • ₹2,000 Cash Prize
  • Trophy
  • Winner Certificate

🎓 PARTICIPATION

Certificate for All Participants

Every team that qualifies for and attends the offline HackLith 1.0 hackathon at GEC Banka receives an official Recognized Participation Certificate.

    Our Partners

    Organizations supporting the next generation of builders.

    Judges

    Judges Announcing Soon

    We are bringing together an experienced evaluation panel to review innovation, technical implementation, problem-solving approach, usability, and potential real-world impact. Judge details will be announced closer to HackLith 1.0.

    Eligibility

    Profile Type:

    Students

    HackLith 1.0 is open to students who are passionate about coding, technology, innovation, and solving real-world problems.

    Eligible participants include students from:

    • Government Engineering Colleges
    • Private Engineering Colleges
    • Polytechnic Colleges
    • Other Eligible Technical Institutions

    Participants will work in teams to develop technology-based solutions for real-world problem statements, applying their technical knowledge, creativity, problem-solving ability, and practical implementation skills.

    Participants may register as a team of up to 4 members. All team members must be enrolled in the same institution, and each participant may be part of only one team.

    The hackathon is open to students from GEC Banka and other eligible technical institutions, providing an opportunity to participate, collaborate, compete, and showcase their technical capabilities.

    Rules

    1. Eligibility

    • Participants must satisfy the eligibility requirements specified by the organizers.
    • Registration must be completed before the registration deadline.
    • Shortlisted teams must participate in person at Government Engineering College Banka with all members.
    • Participants must be currently enrolled students of their institution during registration and participation.
    • Participants must provide accurate personal and institution information.
    • The organizing team may verify participant or institution information.
    • Participants who do not satisfy eligibility requirements may be removed.

    2. Registration Guidelines

    Individual registration is mandatory. Every participant must create and complete their own HackLith portal account/profile before participating in a team.

    • Register through the official HackLith portal.
    • Provide accurate personal, academic, and contact information.
    • Complete all mandatory profile fields.
    • Use their own account and credentials.
    • Review their information before confirming registration.
    • Keep their registered contact information accessible throughout the event.
    • Follow official HackLith announcements and communications.

    One person = one account. A participant must not create multiple HackLith accounts or register another person using their own account. Duplicate, fraudulent, or misleading registrations may be cancelled. Registration must be completed before the deadline displayed on the official portal; dates are controlled by the organizers through the event administration system.

    3. Team Formation

    HackLith is a team-based competition.

    Team size

    • Each team must have 2–4 members.
    • All team members must be enrolled in the same institution.
    • A participant can belong to only one team.
    • Every member must have an individual HackLith account and complete their profile.
    • A full team’s joining link or invitation code cannot add new members until a place becomes vacant.

    Team Leader

    • The participant who creates the team becomes Team Leader.
    • The Team Leader creates the team, invites members, confirms details, completes team submissions, and communicates with organizers.
    • Team ownership may be transferred to another team member.

    Team members

    • Maintain an accurate profile.
    • Accept invitations and confirm participation.
    • Contribute meaningfully and follow HackLith rules.
    • Members may leave before final registration; after final registration this option is unavailable.

    4. Team Changes

    • Members may be added or removed only while team formation is open.
    • Once the deadline passes, the team is locked and composition changes are normally not permitted.
    • Exceptional changes may be considered by organizers and are not guaranteed.
    • A participant cannot join another team after leaving once the deadline has passed.
    • A participant cannot belong to multiple teams simultaneously.

    5. Registration Confirmation

    Creating an account does not automatically complete participation requirements.

    • Every member has registered and completed their profile.
    • The team has been created and all members have joined or accepted.
    • The team satisfies team-size and same-institution requirements.
    • The Team Leader has confirmed team details.
    • Required idea/project submissions are complete before their deadlines.

    Portal status may progress through:

    Incomplete → Team Forming → Team Ready → Submitted → Under Review → Qualified

    6. Hackathon Theme & Challenge

    All projects must align with TECH FOR IMPACT. Teams identify meaningful problems and develop practical technology-driven solutions.

    • Smart Campus & Student Life
    • Education, Employability & Career
    • Sustainability & Community Development
    • Safety & Emergency Response
    • Digital Services & Open Innovation

    IDENTIFY → IDEATE → BUILD → IMPACT. Teams should explain the problem, affected users, why it matters, the proposed solution, how technology addresses it, and the practical impact.

    7. Idea / Project Submission

    Each team may submit one project through the official HackLith portal.

    The submission may include:

    • Project title.
    • Selected challenge track.
    • Problem statement and description.
    • Proposed solution and key features.
    • Technical approach and technologies used.
    • Expected impact and supporting information.

    Only the Team Leader should make the official submission unless the portal specifies otherwise. Submissions must be completed before the deadline. Updates may be allowed while the submission window remains open; after the deadline the submitted version may be locked.

    8. Shortlisting & Qualification

    Submitted projects may be reviewed for problem relevance, understanding, innovation, feasibility, technical approach, potential impact, and alignment with the theme. Selected teams will be marked Qualified or Shortlisted on the portal and only qualified teams may participate in the offline hackathon. Shortlisting does not guarantee a prize.

    Registration → Team Formation → Submission → Review → Qualification → Offline Hackathon

    9. Project Development

    Qualified teams develop and refine their solutions during the official HackLith hackathon.

    Appropriate technologies may include:

    • Web Development
    • Mobile App Development
    • Artificial Intelligence
    • Machine Learning
    • Software Development
    • AI Agents
    • Automation
    • APIs
    • Open-source technologies
    • Other relevant technologies

    Projects should demonstrate:

    • Technical capability
    • Innovation
    • Usability
    • Practical value

    10. AI & Modern Development Tools

    HackLith allows:

    • AI coding assistants
    • Generative AI
    • AI APIs and AI agents
    • Automation tools
    • Open-source models
    • Development frameworks, libraries, and APIs

    However:

    • Participants must understand the implementation they submit.
    • Teams must explain architecture, code, features, and technology choices.
    • AI-generated code or content must not be presented as someone else’s work.
    • AI tools must not fabricate results, evidence, or project claims.
    • Teams remain responsible for functionality and correctness.

    11. Originality & Plagiarism

    Every team must submit its own work.

    Not allowed:

    • Copying another team’s project.
    • Submitting someone else’s project as your own.
    • Plagiarizing code, designs, documentation, or content.
    • Misrepresenting third-party work as original.
    • Using another team’s private submission.
    • Concealing substantial reused work.

    Allowed when licenses are respected and resources are acknowledged:

    • Open-source libraries and frameworks.
    • Public APIs and datasets.
    • Licensed assets.
    • Development tools and AI tools.

    12. Pre-existing Work

    Substantial pre-existing code, components, templates, models, or assets must be clearly disclosed.

    13. Final Project Submission

    Teams must submit their completed project through the official process.

    Requirements may include:

    • Project title and description.
    • Working prototype or demo.
    • Public GitHub repository link.
    • README/documentation.
    • Demo or deployment link.
    • Technology stack and team details.
    • Presentation/demo materials.
    • Other organizer-requested materials.

    Incomplete submissions may not be evaluated.

    14. Project Demonstration

    Every qualified team must be prepared to demonstrate its solution.

    Teams should explain:

    • The problem
    • The target users
    • The solution
    • How it works
    • Technical implementation
    • Innovation
    • Practical value
    • Potential impact

    15. Evaluation & Judging

    Projects will be evaluated on:

    • Problem understanding
    • Innovation
    • Technical implementation
    • Functionality
    • Usability
    • Impact
    • Presentation

    Evaluation percentage weights will be announced soon.

    16. Team Presentation

    • Teams must present within the time allocated by organizers.
    • The jury may ask questions about the project.
    • Team members must explain their contribution and technical implementation.
    • Evaluation may consider both the submission and live demonstration.

    17. Code of Conduct

    Participants must:

    • Respect participants, organizers, mentors, volunteers, and judges.
    • Follow venue rules and official instructions.
    • Maintain professional communication.
    • Collaborate honestly.
    • Avoid disruptive behaviour.

    Prohibited conduct includes:

    • Harassment
    • Threatening or abusive behaviour
    • Discrimination
    • Cheating
    • Intimidation
    • Deliberate disruption
    • Attempts to influence judges unfairly

    Violations may result in removal or disqualification.

    18. Fair Competition

    Participants must not attempt to gain an unfair advantage through:

    • False information or fake registrations.
    • Multiple accounts or team participation.
    • Manipulated submissions.
    • Copying another team’s work.
    • Interfering with another team’s project.
    • Attempting to influence judges.
    • Exploiting portal or event systems.

    Such activity may result in immediate disqualification.

    19. Intellectual Property

    • Submissions must not infringe third-party intellectual property rights.
    • Teams must have the necessary rights or permissions for third-party code, libraries, datasets, APIs, designs, media, and other resources.

    20. Deadlines

    Official deadlines may cover:

    • Registration
    • Team formation
    • Idea/project submission
    • Review
    • Shortlisting
    • Final submission

    After a deadline, the relevant action may close, team changes may lock, submissions may become read-only, and late submissions may not be accepted. The official portal timeline is controlled by the organizers.

    21. Event Attendance

    • Venue: Government Engineering College Banka.
    • Date: 20 September 2026.
    • Time: 10:00 AM–5:00 PM.
    • Qualified teams should report according to official portal instructions.

    22. Certificates

    • Winner Certificates are awarded to members of the top three winning teams.
    • Participation Certificates are provided to participants who qualify for and attend the offline HackLith 1.0 hackathon.
    • Accurate participant information is required for certificate generation.

    23. Disqualification

    A participant or team may be disqualified for:

    • False information.
    • Duplicate or fake accounts.
    • Eligibility violations.
    • Multiple teams.
    • Team-size or institution violations.
    • Plagiarism or unauthorized copying.
    • Undisclosed pre-existing work.
    • Cheating or unfair practices.
    • AI/development-tool violations.
    • Missing deadlines or required deliverables.
    • Failure to demonstrate or explain the project.
    • Code of Conduct violations.
    • Judging manipulation or interference.
    • Violation of law or venue rules.

    Disqualification may occur before, during, or after the hackathon.

    24. Organizer Rights

    Organizers may:

    • Modify dates, timelines, or procedures.
    • Clarify or update rules.
    • Extend or close registration/submission windows.
    • Verify participant information.
    • Reject incomplete or ineligible registrations.
    • Reject non-compliant submissions.
    • Disqualify rule violators.
    • Make operational decisions necessary for safe and fair conduct.

    Major changes will be communicated through official HackLith channels.

    25. Jury Decision

    • The designated panel evaluates projects according to announced criteria.
    • Decisions regarding shortlisting, awards, and final results are final.

    26. Agreement to Rules

    By registering and participating, each participant confirms that they:

    • Have read the HackLith rules.
    • Understand registration and team requirements.
    • Agree to the event timeline.
    • Agree to the Code of Conduct.
    • Agree to the submission and evaluation process.
    • Agree to organizer instructions.
    • Understand that violations may result in disqualification.

    Support

    Our team is here to help you with registration, teams, submissions, and event questions.

    Hacklith Team
    Coding Club GEC Banka